Equipped & Carried Gear
V2 status: Approved placement and capacity. The six individual Equipment spaces and any exceptions will be reviewed later.
Equipment stays outside the Skill deck
Section titled “Equipment stays outside the Skill deck”Equipment, gear and item cards are not Skill cards and are never counted among the exactly 30 Skill cards in a player’s Deck.
Each Equipment card is held in one of two ways:
- Equipped: placed in one of six defined Equipment spaces on the table.
- Carried: placed beside the character; the default Carry limit is six cards.
The identity and restrictions of the six Equipment spaces will be reviewed separately.
Default capacity
Section titled “Default capacity”A character can generally hold up to 12 Equipment/gear/item cards in total: six Equipped and six Carried. This is the normal total under the default limits. The six Equipment space types and possible exceptions will be dealt with in their own review.
Related mechanics
Section titled “Related mechanics”- Deck Structure & Card Zones — Skill cards only in the player Deck.
- Level Cards & Advancement — Level cards have separate display locations.
Further questions for the Equipment review
Section titled “Further questions for the Equipment review”- The names, functions and restrictions of all six Equipped spaces.
- Whether every Equipment space accepts exactly one card.
- Whether Carry limits are modified by Attributes, Skills, gear or other conditions.
- How equipping, unequipping and accessing Carried cards work during structured and freeform play.